/* * PCem - IBM PC emulator * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* * Portions: * VMusic - a VirtualBox extension pack with various music devices * Copyright (C) 2022 Javier S. Pedro * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef EMU8K_H #define EMU8K_H #include #include #include #ifdef __cplusplus extern "C" { #endif typedef struct emu8k_t emu8k_t; emu8k_t* emu8k_alloc(void *rom, void *ram, size_t ram_size); void emu8k_free(emu8k_t *emu8k); void emu8k_reset(emu8k_t *emu8k); uint16_t emu8k_inw(emu8k_t *emu8k, uint16_t addr); void emu8k_outw(emu8k_t *emu8k, uint16_t addr, uint16_t val); uint8_t emu8k_inb(emu8k_t *emu8k, uint16_t addr); void emu8k_outb(emu8k_t *emu8k, uint16_t addr, uint8_t val); void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames); /** Between calls to emu8k_render, the virtual sample count is used to keep the "sample count" register ticking at a reasonable pace. */ void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint16_t sample_count); /* Many programs seem to rely in this counter incrementing frequently, and may hang/error out if it doesn't. * It is reset to 0 whenever we render and therefore increment the real sample count. * This means that effectively the sample count register may readjust itself (go back or jump ahead) on _render :(. */ extern const struct SSMFIELD g_emu8k_fields[]; #ifdef __cplusplus } /* extern "C" */ #endif #endif // EMU8K_H