#include "audio.h" #include "key.h" static unsigned int key_press_count = 0; void handle_keypress(bool dead_key) { int num_sample = 0; if (dead_key) { num_sample = (key_press_count % NUM_MOD_SAMPLES) + FIRST_MOD_SAMPLE; } else { num_sample = (key_press_count % NUM_KEY_SAMPLES) + FIRST_KEY_SAMPLE; } audio_play_sample(num_sample); key_press_count++; }