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#include <QtCore/QDebug>
#include <QtGui/QPainterPath>
#include "stfreader.h"
#include "stfgraphicsitem.h"
class StfToGraphicsPathItems : public StfReader::StrokeHandler {
QGraphicsItem *parent;
QPainterPath path;
QRectF bound;
public:
StfToGraphicsPathItems(QGraphicsItem* parent)
: parent(parent), path(), bound(0.0, 0.0, 1.0, 1.0) {
}
~StfToGraphicsPathItems() {
}
bool startStroke(const QPoint& p, int force, quint64 time) {
Q_UNUSED(force);
Q_UNUSED(time);
path = QPainterPath(QPointF(p));
return true;
}
bool strokePoint(const QPoint& p, int force, quint64 time) {
Q_UNUSED(force);
Q_UNUSED(time);
path.lineTo(QPointF(p));
return true;
}
bool endStroke() {
bound |= path.boundingRect();
new QGraphicsPathItem(path, parent);
/* Parent will take the child down with him when deleted. */
return true;
}
const QRectF& boundingRect() {
return bound;
}
};
StfGraphicsItem::StfGraphicsItem(QIODevice *dev, QGraphicsItem *parent) :
QGraphicsItem(parent)
{
setFlags(ItemHasNoContents);
StfToGraphicsPathItems h(this);
StfReader r;
r.setStrokeHandler(&h);
if (r.parse(dev)) {
bbox = h.boundingRect();
}
}
QRectF StfGraphicsItem::boundingRect() const
{
return bbox;
}
void StfGraphicsItem::paint(QPainter *, const QStyleOptionGraphicsItem *, QWidget *)
{
/* Intentionally empty; ItemHasNoContents; children will do the painting. */
}
int StfGraphicsItem::type() const
{
return Type;
}
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