#include "watch.h" #include "watchpaintengine.h" using namespace sowatch; Watch::Watch(QObject* parent) : QObject(parent) { } Watch::~Watch() { } void Watch::vibrate(int msecs) { /* The default implementation does nothing. */ Q_UNUSED(msecs); } void Watch::setWatchletsModel(WatchletsModel *model) { Q_UNUSED(model); } void Watch::setNotificationsModel(NotificationsModel *model) { Q_UNUSED(model); }