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#ifndef SOWATCH_WATCH_H
#define SOWATCH_WATCH_H
#include <QtCore/QObject>
#include <QtCore/QDateTime>
#include <QtGui/QPaintDevice>
#include <QtGui/QImage>
#include "notification.h"
namespace sowatch
{
class Watch : public QObject, public QPaintDevice
{
Q_OBJECT
Q_PROPERTY(QString model READ model)
Q_PROPERTY(bool connected READ isConnected)
Q_PROPERTY(QDateTime dateTime READ dateTime WRITE setDateTime)
public:
explicit Watch(QObject* parent = 0);
~Watch();
virtual QString model() const = 0;
virtual bool isConnected() const = 0;
/** Indicates if watch is too busy atm and we should limit frame rate. */
virtual bool busy() const = 0;
virtual QDateTime dateTime() = 0;
virtual void setDateTime(const QDateTime& dateTime) = 0;
virtual void updateNotificationCount(Notification::Type type, int count) = 0;
signals:
void connected();
void disconnected();
void buttonPressed(int button);
void buttonReleased(int button);
public slots:
virtual void vibrate(bool on) = 0;
virtual void showNotification(const Notification& n) = 0;
virtual void startRinging(const QString& text) = 0;
virtual void stopRinging() = 0;
};
}
#endif // SOWATCH_WATCH_H
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