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#ifndef SOWATCH_WATCH_H
#define SOWATCH_WATCH_H
#include <QtCore/QObject>
#include <QtCore/QDateTime>
#include <QtCore/QStringList>
#include <QtGui/QPaintDevice>
#include <QtGui/QImage>
#include "notification.h"
namespace sowatch
{
class Watch : public QObject, public QPaintDevice
{
Q_OBJECT
Q_PROPERTY(QString model READ model CONSTANT)
Q_PROPERTY(bool connected READ isConnected)
Q_PROPERTY(QDateTime dateTime READ dateTime WRITE setDateTime)
public:
explicit Watch(QObject* parent = 0);
~Watch();
/** Return a string identifying this watch's model. */
virtual QString model() const = 0;
/** Names for all the buttons this watch has. Order is important. */
virtual QStringList buttons() const = 0;
/** Should return true if the watch is connected. */
virtual bool isConnected() const = 0;
/** Indicates if watch is too busy atm and we should limit frame rate. */
virtual bool busy() const = 0;
/** Gets the current date/time on the watch. */
virtual QDateTime dateTime() = 0;
/** Sets the current date/time on the watch. */
virtual void setDateTime(const QDateTime& dateTime) = 0;
/** Grabs a button from whatever is default function is for the current mode. */
virtual void grabButton(int button) = 0;
/** Restores a button to its default function. */
virtual void ungrabButton(int button) = 0;
/** Tells the watch to update the unread notifications count, if visible. */
virtual void updateNotificationCount(Notification::Type type, int count) = 0;
public slots:
/** Go back to the idle screen. */
virtual void displayIdleScreen() = 0;
/** A standard notification; it's up to the watch when to stop showing it. */
virtual void displayNotification(Notification* notification) = 0;
/** Enter application mode. */
virtual void displayApplication() = 0;
/** Vibrate for a while. The default implementation does nothing. */
virtual void vibrate(int msecs);
signals:
/** The watch has been found and linked to. */
void connected();
/** The watch connection has been lost. */
void disconnected();
/** The watch has returned to the idle screen by either inactivity or notification cleared/timeout. */
void idling();
/** A button has been pressed. */
void buttonPressed(int button);
/** A button has been pressed and then released. */
void buttonReleased(int button);
};
}
#endif // SOWATCH_WATCH_H
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