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#ifndef WATCH_H
#define WATCH_H
#include <QtCore/QObject>
#include <QtGui/QPaintDevice>
#include <QtGui/QImage>
namespace sowatch
{
class Watch : public QObject, public QPaintDevice
{
Q_OBJECT
Q_PROPERTY(QString model READ model)
Q_PROPERTY(bool connected READ isConnected)
public:
explicit Watch(const QImage& image, QObject* parent = 0);
~Watch();
QPaintEngine* paintEngine() const;
int metric(PaintDeviceMetric metric) const;
Q_INVOKABLE virtual QString model() const = 0;
Q_INVOKABLE virtual bool isConnected() const = 0;
/** Indicates if watch is too busy atm and we should limit frame rate. */
Q_INVOKABLE virtual bool busy() const = 0;
signals:
void connected();
void disconnected();
void buttonPressed(int button);
void buttonReleased(int button);
public slots:
virtual void update(const QList<QRect>& rects) = 0;
virtual void update(const QRect& rect);
virtual void vibrate(bool on) = 0;
protected:
QImage _image;
mutable QPaintEngine* _paintEngine;
friend class WatchPaintEngine;
};
}
#endif // WATCH_H
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