This is a DOS mouse driver as a TSR written in C and compilable using OpenWatcom C. It is not going to stand out in either compatibility, performance, or memory usage; the main goal is to have a driver that is at least a bit easier to hack on, for experimentation. Like any other DOS mouse driver, it partially supports the MS Mouse API (int 33h), but has some additional features: * Implements the hooks required for DOS boxes inside Windows. Multiple DOS boxes can use this driver simultaneously, and clicks in the DOS window will be passed through to the correct running DOS application. * PS/2 Wheel and 3 button mouse support, using the API from CuteMouse. * Integration with VirtualBox: in many DOS programs, the mouse can be used without requiring capture, and will seamlessly integrate with the mouse cursor in the host. The mouse cursor will be rendered by the host rather than the guest OS, appearing much more responsive. Programs/games that utilize relative mouse motion information will be "jumpy" when this is enabled, so this integration can be disabled (either from the VirtualBox menu or by using `vbmouse integ off` after loading the driver). * A companion driver for Windows 3.x that uses this driver (via int33h) instead of accessing the mouse directly, so that Windows 3.x gains some of the features of this driver (like mouse integration in VirtualBox). Wheel doesn't work in Windows 3.x right now. Note that it does not support serial mice or anything other than PS/2. # Install Just run vbmouse. # Building This requires [OpenWatcom 2.0](http://open-watcom.github.io/), albeit it may work with an older version, and was only tested on a Linux host. The included makefile is a wmake makefile. To build it just enter the OpenWatcom environment and run `wmake flp`. This will create a floppy image containing vbmouse.exe plus the Windows 3.x driver (oemsetup.inf and vbmouse.drv). # Design This is at its core a driver for a plain PS/2 mouse driver, using the PS/2 BIOS. If running outside VirtualBox, in fact it will behave like a PS/2 mouse driver. The .exe file is comprised of two segments, the first one contains the resident part, while the second one contains the command line interface. This second segment is dropped once the driver goes resident. ### VirtualBox communication The VirtualBox guest integrations present itself as a PCI device to the guest. Thanks to the BIOS, the device is already pre-configured. The driver uses the real-mode PCI BIOS to request the current configuration of this PCI device. To communicate with the host, the guest must send the PCI device the (physical) address of a buffer containing commands to be sent to the host. The host will write back the response in the same buffer. Further details are available in [OSDev](https://wiki.osdev.org/VirtualBox_Guest_Additions). The only challenge here is getting the physical address (what the VirtualBox PCI device expects) corresponding to a logical address (segment:offset). While running under real mode DOS, the segment can be converted to a physical address without difficulty. However, when using DOS extenders, EMM386, Windows in 386 mode, etc. DOS is actually run in virtual 8086 mode, and the logical address may not correspond to a physical address. However, most DOS extenders still map conventional memory 1:1, and for those who don't, the driver uses the [Virtual DMA services](https://en.wikipedia.org/wiki/Virtual_DMA_Services) to obtain the physical address. When VirtualBox is told that the guest wants absolute mouse information, VirtualBox will stop sending relative mouse information via the PS/2 mouse. However, the PS/2 controller will still send interrupts whenever mouse motion happens, and it will still report mouse button presses. In fact, the only way to obtain mouse button presses (and wheel movement) is still through the PS/2 controller.