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author | Javier <dev.git@javispedro.com> | 2022-02-05 15:43:59 +0100 |
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committer | Javier <dev.git@javispedro.com> | 2022-02-05 15:43:59 +0100 |
commit | 774984e2f00b4ea81060adf7a0625706ddaa42a5 (patch) | |
tree | b28bc676598432953ce1002b93b0d7b584500df2 | |
parent | 176ec23dd48c50c87e5394b702e2cf0fe72957db (diff) | |
download | vmusic-774984e2f00b4ea81060adf7a0625706ddaa42a5.tar.gz vmusic-774984e2f00b4ea81060adf7a0625706ddaa42a5.zip |
increment the emu's sample count between audio callbacks as per the virtual clock, to aid programs that poll it
-rw-r--r-- | Emu8000.cpp | 30 | ||||
-rw-r--r-- | emu8k.c | 59 | ||||
-rw-r--r-- | emu8k.h | 5 | ||||
-rw-r--r-- | emu8k_internal.h | 3 |
4 files changed, 67 insertions, 30 deletions
diff --git a/Emu8000.cpp b/Emu8000.cpp index 86dcb11..4e3fd01 100644 --- a/Emu8000.cpp +++ b/Emu8000.cpp @@ -132,9 +132,12 @@ typedef struct { bool volatile fShutdown; /** Flag from render thread indicated it has shutdown (e.g. due to error or timeout). */ bool volatile fStopped; - /** (System clock) timestamp of last OPL chip access. */ + /** (System clock) timestamp of last port write. */ uint64_t tmLastWrite; + /** (Virtual clock) timestamp of last frame rendered. */ + uint64_t tmLastRender; + /** To protect access to opl3_chip from the render thread and main thread. */ RTCRITSECT critSect; /** Handle to emu8k. */ @@ -148,18 +151,26 @@ typedef EMUSTATE *PEMUSTATE; #ifndef VBOX_DEVICE_STRUCT_TESTCASE -static inline uint64_t emuCalculateFramesFromMilli(PEMUSTATE pThis, uint64_t milli) +DECLINLINE(uint64_t) emuCalculateFramesFromMilli(PEMUSTATE pThis, uint64_t milli) { uint64_t rate = pThis->uSampleRate; return (rate * milli) / 1000; } -static inline size_t emuCalculateBytesFromFrames(PEMUSTATE pThis, uint64_t frames) +DECLINLINE(uint64_t) emuCalculateFramesFromNano(PEMUSTATE pThis, uint64_t nano) +{ + uint64_t rate = pThis->uSampleRate; + return (rate * nano) / 1000000000; +} + +DECLINLINE(size_t) emuCalculateBytesFromFrames(PEMUSTATE pThis, uint64_t frames) { NOREF(pThis); return frames * sizeof(uint16_t) * EMU_NUM_CHANNELS; } + + /** * The render thread calls into the emulator to render audio frames, and then pushes them * on the PCM output device. @@ -172,7 +183,8 @@ static inline size_t emuCalculateBytesFromFrames(PEMUSTATE pThis, uint64_t frame static DECLCALLBACK(int) emuRenderThread(RTTHREAD ThreadSelf, void *pvUser) { RT_NOREF(ThreadSelf); - PEMUSTATE pThis = (PEMUSTATE)pvUser; + PPDMDEVINS pDevIns = (PPDMDEVINS)pvUser; + PEMUSTATE pThis = PDMDEVINS_2_DATA(pDevIns, PEMUSTATE); PCMOutBackend *pPcmOut = &pThis->pcmOut; // Compute the max number of frames we can store on our temporary buffer. @@ -190,6 +202,7 @@ static DECLCALLBACK(int) emuRenderThread(RTTHREAD ThreadSelf, void *pvUser) RTCritSectEnter(&pThis->critSect); emu8k_render(pThis->emu, buf, buf_frames); + pThis->tmLastRender = PDMDevHlpTMTimeVirtGetNano(pDevIns); RTCritSectLeave(&pThis->critSect); Log9(("writing %lld frames\n", buf_frames)); @@ -275,7 +288,7 @@ static void emuWakeRenderThread(PPDMDEVINS pDevIns) Log3(("Creating render thread\n")); - int rc = RTThreadCreateF(&pThis->hRenderThread, emuRenderThread, pThis, 0, + int rc = RTThreadCreateF(&pThis->hRenderThread, emuRenderThread, pDevIns, 0, RTTHREADTYPE_IO, RTTHREADFLAGS_WAITABLE, "emu%u_render", pDevIns->iInstance); AssertLogRelRCReturnVoid(rc); @@ -291,6 +304,10 @@ static DECLCALLBACK(VBOXSTRICTRC) emuIoPortRead(PPDMDEVINS pDevIns, void *pvUser PEMUSTATE pThis = PDMDEVINS_2_DATA(pDevIns, PEMUSTATE); + RTCritSectEnter(&pThis->critSect); + uint64_t frames_since_last_render = emuCalculateFramesFromNano(pThis, PDMDevHlpTMTimeVirtGetNano(pDevIns) - pThis->tmLastRender); + emu8k_update_virtual_sample_count(pThis->emu, frames_since_last_render); + switch (cb) { case sizeof(uint8_t): *pu32 = emu8k_inb(pThis->emu, port); @@ -307,6 +324,8 @@ static DECLCALLBACK(VBOXSTRICTRC) emuIoPortRead(PPDMDEVINS pDevIns, void *pvUser break; } + RTCritSectLeave(&pThis->critSect); + Log9Func(("read port 0x%X (%u): %#04x\n", port, cb, *pu32)); return VINF_SUCCESS; @@ -397,6 +416,7 @@ static DECLCALLBACK(void) emuR3Reset(PPDMDEVINS pDevIns) RTCritSectEnter(&pThis->critSect); emu8k_reset(pThis->emu); + pThis->tmLastRender = PDMDevHlpTMTimeVirtGetNano(pDevIns); RTCritSectLeave(&pThis->critSect); } @@ -685,7 +685,7 @@ uint16_t emu8k_inw(emu8k_t *emu8k, uint16_t addr) it is used by programs to wait. Not critical, but should help reduce
the amount of calls and wait time */
case 27: /*Sample Counter ( 44Khz clock) */
- return emu8k->wc;
+ return emu8k->sample_count + emu8k->sample_count_virtual;
}
break;
@@ -753,9 +753,11 @@ uint16_t emu8k_inw(emu8k_t *emu8k, uint16_t addr) void emu8k_outw(emu8k_t *emu8k, uint16_t addr, uint16_t val)
{
+#if 0
/*TODO: I would like to not call this here, but i found it was needed or else cubic player would not finish opening (take a looot more of time than usual).
* Basically, being here means that the audio is generated in the emulation thread, instead of the audio thread.*/
- // TODO emu8k_update(emu8k);
+ emu8k_update(emu8k);
+#endif
#ifdef EMU8K_DEBUG_REGISTERS
if (addr == 0xE22)
@@ -2150,7 +2152,8 @@ I've recopilated these sentences to get an idea of how to loop }
/* Update EMU clock. */
- emu8k->wc += (new_pos - emu8k->pos);
+ emu8k->sample_count += (new_pos - emu8k->pos);
+ emu8k->sample_count_virtual = 0;
emu8k->pos = new_pos;
}
@@ -2388,29 +2391,32 @@ void emu8k_free(emu8k_t* emu8k) void emu8k_reset(emu8k_t* emu8k)
{
- /* NOTE! read_pos and buffer content is implicitly initialized to zero by the sb_t structure memset on sb_awe32_init() */
- emu8k->reverb_engine.reflections[0].bufsize = 2 * REV_BUFSIZE_STEP;
- emu8k->reverb_engine.reflections[1].bufsize = 4 * REV_BUFSIZE_STEP;
- emu8k->reverb_engine.reflections[2].bufsize = 8 * REV_BUFSIZE_STEP;
- emu8k->reverb_engine.reflections[3].bufsize = 13 * REV_BUFSIZE_STEP;
- emu8k->reverb_engine.reflections[4].bufsize = 19 * REV_BUFSIZE_STEP;
- emu8k->reverb_engine.reflections[5].bufsize = 26 * REV_BUFSIZE_STEP;
-
- /*This is a bit random.*/
- for (int c = 0; c < 4; c++)
- {
- emu8k->reverb_engine.allpass[3 - c].feedback = 0.5;
- emu8k->reverb_engine.allpass[3 - c].bufsize = (4 * c) * REV_BUFSIZE_STEP + 55;
- emu8k->reverb_engine.allpass[7 - c].feedback = 0.5;
- emu8k->reverb_engine.allpass[7 - c].bufsize = (4 * c) * REV_BUFSIZE_STEP + 55;
- }
+ /* NOTE! read_pos and buffer content is implicitly initialized to zero by the sb_t structure memset on sb_awe32_init() */
+ emu8k->reverb_engine.reflections[0].bufsize = 2 * REV_BUFSIZE_STEP;
+ emu8k->reverb_engine.reflections[1].bufsize = 4 * REV_BUFSIZE_STEP;
+ emu8k->reverb_engine.reflections[2].bufsize = 8 * REV_BUFSIZE_STEP;
+ emu8k->reverb_engine.reflections[3].bufsize = 13 * REV_BUFSIZE_STEP;
+ emu8k->reverb_engine.reflections[4].bufsize = 19 * REV_BUFSIZE_STEP;
+ emu8k->reverb_engine.reflections[5].bufsize = 26 * REV_BUFSIZE_STEP;
+
+ /*This is a bit random.*/
+ for (int c = 0; c < 4; c++)
+ {
+ emu8k->reverb_engine.allpass[3 - c].feedback = 0.5;
+ emu8k->reverb_engine.allpass[3 - c].bufsize = (4 * c) * REV_BUFSIZE_STEP + 55;
+ emu8k->reverb_engine.allpass[7 - c].feedback = 0.5;
+ emu8k->reverb_engine.allpass[7 - c].bufsize = (4 * c) * REV_BUFSIZE_STEP + 55;
+ }
- /* Even when the documentation says that this has to be written by applications to initialize the card,
+ /* Even when the documentation says that this has to be written by applications to initialize the card,
* several applications and drivers ( aweman on windows, linux oss driver..) read it to detect an AWE card. */
- emu8k->hwcf1 = 0x59;
- emu8k->hwcf2 = 0x20;
- /* Initial state is muted. 0x04 is unmuted. */
- emu8k->hwcf3 = 0x00;
+ emu8k->hwcf1 = 0x59;
+ emu8k->hwcf2 = 0x20;
+ /* Initial state is muted. 0x04 is unmuted. */
+ emu8k->hwcf3 = 0x00;
+
+ emu8k->sample_count = 0;
+ emu8k->sample_count_virtual = 0;
}
void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames)
@@ -2425,3 +2431,8 @@ void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames) emu8k->pos = 0;
}
+
+void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint8_t sample_count)
+{
+ emu8k->sample_count_virtual = sample_count;
+}
@@ -61,6 +61,11 @@ void emu8k_outb(emu8k_t *emu8k, uint16_t addr, uint8_t val); void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames); +/** Between calls to emu8k_render, the virtual sample count is used to keep the "sample count" register ticking at a reasonable pace. */ +void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint8_t sample_count); +/* Many programs seem to rely in this counter incrementing frequently, and may hang/error out if it doesn't. + * It is reset to 0 whenever we render and therefore increment the real sample count. + * This means that effectively the sample count register may readjust itself (go back or jump ahead) on _render :(. */ #ifdef __cplusplus } /* extern "C" */ diff --git a/emu8k_internal.h b/emu8k_internal.h index a8e3ea8..19132fa 100644 --- a/emu8k_internal.h +++ b/emu8k_internal.h @@ -401,7 +401,8 @@ typedef struct emu8k_t uint32_t smalr, smarr, smalw, smarw; uint16_t smld_buffer, smrd_buffer; - uint16_t wc; + uint16_t sample_count; + uint16_t sample_count_virtual; uint16_t id; |