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author | Javier <dev.git@javispedro.com> | 2022-02-05 19:35:07 +0100 |
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committer | Javier <dev.git@javispedro.com> | 2022-02-05 19:35:07 +0100 |
commit | c6228d95afe04aab8ca9b947030679778e228f52 (patch) | |
tree | ae36abeb6b7cb60516e20fb781fef06c1a02c775 /emu8k.h | |
parent | 774984e2f00b4ea81060adf7a0625706ddaa42a5 (diff) | |
download | vmusic-c6228d95afe04aab8ca9b947030679778e228f52.tar.gz vmusic-c6228d95afe04aab8ca9b947030679778e228f52.zip |
fix accidental truncation of sample_count register
Diffstat (limited to 'emu8k.h')
-rw-r--r-- | emu8k.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -62,7 +62,7 @@ void emu8k_outb(emu8k_t *emu8k, uint16_t addr, uint8_t val); void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames); /** Between calls to emu8k_render, the virtual sample count is used to keep the "sample count" register ticking at a reasonable pace. */ -void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint8_t sample_count); +void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint16_t sample_count); /* Many programs seem to rely in this counter incrementing frequently, and may hang/error out if it doesn't. * It is reset to 0 whenever we render and therefore increment the real sample count. * This means that effectively the sample count register may readjust itself (go back or jump ahead) on _render :(. */ |