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-rw-r--r--emu8k.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/emu8k.h b/emu8k.h
index 01782a9..f5f77fb 100644
--- a/emu8k.h
+++ b/emu8k.h
@@ -62,7 +62,7 @@ void emu8k_outb(emu8k_t *emu8k, uint16_t addr, uint8_t val);
void emu8k_render(emu8k_t *emu8k, int16_t *buf, size_t frames);
/** Between calls to emu8k_render, the virtual sample count is used to keep the "sample count" register ticking at a reasonable pace. */
-void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint8_t sample_count);
+void emu8k_update_virtual_sample_count(emu8k_t *emu8k, uint16_t sample_count);
/* Many programs seem to rely in this counter incrementing frequently, and may hang/error out if it doesn't.
* It is reset to 0 whenever we render and therefore increment the real sample count.
* This means that effectively the sample count register may readjust itself (go back or jump ahead) on _render :(. */