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#include "watch.h"
#include "watchpaintengine.h"
using namespace sowatch;
Watch::Watch(QObject* parent) :
QObject(parent)
{
}
Watch::~Watch()
{
}
void Watch::vibrate(int msecs)
{
/* The default implementation does nothing. */
Q_UNUSED(msecs);
}
void Watch::setWatchletsModel(WatchletsModel *model)
{
Q_UNUSED(model);
}
void Watch::setNotificationsModel(NotificationsModel *model)
{
Q_UNUSED(model);
}
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