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#include <QtCore/QDebug>
#include <QtGui/QPainter>
#include "metawatchdigitalsimulator.h"
#define SIMULATE_DAMAGES 1
#define SIMULATE_FRAMERATE 1
using namespace sowatch;
MetaWatchDigitalSimulator::MetaWatchDigitalSimulator(ConfigKey *config, QObject *parent) :
MetaWatchDigital(config, parent),
_form(new MetaWatchDigitalSimulatorForm),
_nextFrame(QTime::currentTime())
{
_pixmap[IdleMode] = QPixmap(screenWidth, screenHeight);
_pixmap[ApplicationMode] = QPixmap(screenWidth, screenHeight);
_pixmap[NotificationMode] = QPixmap(screenWidth, screenHeight);
// Connect form signals
connect(_form, SIGNAL(buttonPressed(int)), SIGNAL(buttonPressed(int)));
connect(_form, SIGNAL(buttonReleased(int)), SIGNAL(buttonReleased(int)));
connect(_form, SIGNAL(buttonPressed(int)), SLOT(handleButtonPressed(int)));
connect(_form, SIGNAL(destroyed()), SLOT(handleFormDestroyed()));
// Show the form
_form->showNormal();
// Schedule a connection even if BT is off or anything like that.
scheduleConnect();
}
MetaWatchDigitalSimulator::~MetaWatchDigitalSimulator()
{
_connected = false;
delete _form;
}
bool MetaWatchDigitalSimulator::busy() const
{
#if SIMULATE_FRAMERATE
return _nextFrame > QTime::currentTime();
#else
return false;
#endif
}
void MetaWatchDigitalSimulator::displayIdleScreen()
{
MetaWatchDigital::displayIdleScreen();
_form->refreshScreen(_pixmap[_currentMode]);
}
void MetaWatchDigitalSimulator::displayNotification(Notification *notification)
{
MetaWatchDigital::displayNotification(notification);
_form->refreshScreen(_pixmap[_currentMode]);
}
void MetaWatchDigitalSimulator::displayApplication()
{
MetaWatchDigital::displayApplication();
// No need to refresh.
}
void MetaWatchDigitalSimulator::clear(Mode mode, bool black)
{
_pixmap[mode].fill(black ? Qt::black : Qt::white);
if (mode == _currentMode) {
_form->refreshScreen(_pixmap[mode]);
}
}
void MetaWatchDigitalSimulator::update(Mode mode, const QList<QRect> &rects)
{
#if SIMULATE_DAMAGES
const QRect imageRect = _image[mode].rect();
QPainter p;
QVector<bool> rows(96, false);
p.begin(&_pixmap[mode]);
foreach (const QRect& rect, rects) {
QRect r = rect.intersect(imageRect);
for (int i = r.top(); i <= r.bottom(); i++) {
rows[i] = true;
}
p.drawImage(r, _image[mode], r);
}
if (mode == IdleMode) {
QRect systemArea(0, 0, screenWidth, systemAreaHeight);
p.fillRect(systemArea, Qt::BDiagPattern);
p.drawText(systemArea, Qt::AlignCenter, "System area");
}
p.end();
int totalRows = rows.count(true);
qDebug() << "updated" << totalRows << "lines";
_nextFrame = QTime::currentTime().addMSecs(((totalRows / 2) + 1) * DelayBetweenMessages);
#else
Q_UNUSED(rects);
_pixmap[mode] = QPixmap::fromImage(_image[mode]);
_nextFrame = QTime::currentTime().addMSecs(DelayBetweenMessages);
#endif
if (mode == _currentMode) {
_form->refreshScreen(_pixmap[mode]);
}
}
void MetaWatchDigitalSimulator::vibrate(bool on)
{
qDebug() << "vibrate" << on;
}
void MetaWatchDigitalSimulator::connectToWatch()
{
// Skip BluetoothWatch connection stuff
if (!_connected && _form) {
qDebug() << "simulator connected";
_connected = true;
_currentMode = IdleMode;
_paintMode = IdleMode;
MetaWatchDigital::setupBluetoothWatch();
emit connected();
}
}
void MetaWatchDigitalSimulator::send(const Message &msg)
{
// Do not send messages
Q_UNUSED(msg);
}
void MetaWatchDigitalSimulator::handleFormDestroyed()
{
if (_connected) {
_connected = false;
qDebug() << "simulator disconnected";
emit disconnected();
_form = 0;
}
}
void MetaWatchDigitalSimulator::handleButtonPressed(int button)
{
if (button == BtnA) {
emit nextWatchletRequested();
}
}
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